You can and will need to settle multiple islands to produce the large variety of goods and stay prepared for all eventualities – but expansion is expensive. Additionally, mines are finite and cannot be “refilled”, and there’s no military component to the scenario. Some other changes to your regular gameplay sessions include the randomization of the map, meaning mines and fertilities are not consistent on restart. The Old World traders also offer goods your residents might be willing to pay you for (Black Market goods), but those are expensive, and you’ll have to think twice if you can afford them. Possible trading partners are both the already mentioned three traders (Margaret Hunt, Vicente Silva, Carl Leonard von Malching) or some familiar faces from the New World (Yaosca, Isabel Sarmento, Paloma Valente). For this, you will either have to set up trade routes or approach a trader manually. We’ve adjusted the balance calculation to show you if you’re making a plus or not in this scenario. Accordingly, your only source of income is trade. There is a twist, however: Since all your workers are volunteers in this mission, you will not be able to tax them. Building a first settlement and – importantly – getting your production started to have goods to export should be your first objective. The production chains and needs largely follow the regular ones in the New World, with only a few modifications. You’ll be starting off with a small fleet of four ships and are free to settle any island you want.
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